# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Bomberman Hero Template

game: Bomberman Hero
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.
  game:
    Bomberman Hero: 0.2.1 # Version of the world required for this yaml to work as expected.

Bomberman Hero:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  adok_bombs:
    # Number of Adok Bombs required to access Garaden
    # If Adok Bomb Goal is Selected then this determines the number of Cards 
    # Needed to hit your goal
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 64
    24: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-64: 0 # random value between 10 and 64

  game_goal:
    # Required Goal to complete the seed
    # Bagular - Clear the game by defeating the final boss, unlocked by collecting enough adok bombs
    # Adok Bombs - Clear the game by getting enough Adok Bombs for shorter seeds
    # Clears - Clear the game by beating a certain number of stages
    bagular: 50
    adokbombs: 0
    clears: 0

  stage_total:
    # Total number of stages needed to beat the game with Clear Goal
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 30
    # Maximum value is 67
    67: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-30-67: 0 # random value between 30 and 67

  two_stage:
    # Will unlock a random second stage at the start of the run
    'false': 50
    'true': 0

  max_adok:
    # Total number of Adok Bombs in the pool
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 64
    28: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-64: 0 # random value between 10 and 64

  random_sounds:
    # Randomizes the sound table every time the client is loaded
    'false': 50
    'true': 0

  random_sky:
    # Randomizes the skybox table every time the client is loaded
    'false': 50
    'true': 0

  random_music:
    # Randomizes the music table every time the client is loaded
    'false': 50
    'true': 0

  clear_points:
    # Required clear points to collect the clear score checks.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 5
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-5: 0 # random value between 2 and 5

  item_powerups:
    # Fireups and Bombups become permanent powerups but collecting the ones in the stages will do nothing, 
    # when turned off reciveing these items will just act like the collectable.
    'false': 0
    'true': 50

  item_health:
    # Adds permanent max health upgrades into the item pool.
    # when turned off you increase your max health by collecting 200 gems.
    'false': 50
    'true': 0

  gem_check_total:
    # Determines how many locations for gems are added to the location pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 4
    # Maximum value is 10
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-4-10: 0 # random value between 4 and 10

  needed_gem:
    # How many Gems are required for each Gem Check
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 50
    # Maximum value is 250
    200: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-50-250: 0 # random value between 50 and 250

  radio:
    # Collecting radios will be included as checks
    'false': 50
    'true': 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
